Reputation
Reputation measures how the world reacts to your actions. Every character starts at 10,000 points, cannot go below 0, and can check the current rank with !rep. The nine visible ranks are balanced around Unknown: four negative states and four positive states.
Gains appear above your character in green.
Losses appear above your character in red.
Assassins are forced to use the Pig outfit. Supreme Heroes are forced to use the Hero outfit. These appearances remain locked while the character stays in the corresponding rank.
How Reputation Changes
Monster kills
Specific monsters grant reputation through the kill event. Repeated monster entries are intentionally cumulative.
Player kills
Reputation changes according to the skull of the defeated player. Killing innocent players reduces reputation.
Quests and chests
Many one-time rewards add reputation together with quest progress.
Battle island
Arena performance can be converted into reputation when leaving the activity.
Fishing and services
Some utility actions and paid reputation services can also change reputation.
Rank Thresholds
| Points | Rank |
|---|---|
| 0-2,499 | Assassin |
| 2,500-4,999 | Mischievous |
| 5,000-7,999 | Worthless |
| 8,000-9,999 | Booed |
| 10,000-10,099 | Unknown |
| 10,100-17,499 | Noted |
| 17,500-24,999 | Hero |
| 25,000-59,999 | Legendary Hero |
| 60,000+ | Supreme Hero |
Operational storage: player_storage[21005]. The Look marker uses one fixed position per rank, with Unknown at the center. Automatic kill gains currently stop once the character is above 80,000 points.
