Knight
Melee specialist. High health and capacity, low magic. The frontline vocation.
- Health per level
- 20
- Mana per level
- 5
- Capacity per level
- 25
Melee specialist. High health and capacity, low magic. The frontline vocation.
Every promotion keeps the identity of the base vocation while improving its growth and combat rhythm.

Melee specialist. High health and capacity, low magic. The frontline vocation.
Promoted Knight. Superior health regeneration and close-combat mastery.
Supreme Knight. An unbreakable wall of steel and muscle.
The Knight path has a custom equipment rule: it can wear a shield together with a two-handed melee weapon when the relevant weapon skill is high enough for the combined weight.
Use sword, axe or club with a shield when you want steadier blocking. Shielding is the defensive skill used when a shield is equipped.
Knights can combine a two-handed melee weapon with a shield. This exception applies to Knight, Elite Knight and Knight Supremo.
The sword, axe or club skill used by the weapon must be at least 80% of the combined weapon and shield weight, rounded up.
Knights gain the most health and capacity per level, train melee and shielding efficiently, and keep their 1400 ms attack rhythm with this setup.