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Every promotion keeps the identity of the base vocation while improving its growth and combat rhythm.

Knight artwork
01
Base vocation

Knight

Melee specialist. High health and capacity, low magic. The frontline vocation.

Health per level
20
Mana per level
5
Capacity per level
25
02
First promotion

Elite Knight

Promoted Knight. Superior health regeneration and close-combat mastery.

Health per level
20
Mana per level
5
Capacity per level
25
03
Supreme promotion

Knight Supremo

Supreme Knight. An unbreakable wall of steel and muscle.

Health per level
20
Mana per level
5
Capacity per level
25
Knight mechanics

Weapon and shield rules

The Knight path has a custom equipment rule: it can wear a shield together with a two-handed melee weapon when the relevant weapon skill is high enough for the combined weight.

One-handed weapon + shield

Use sword, axe or club with a shield when you want steadier blocking. Shielding is the defensive skill used when a shield is equipped.

Two-handed weapon + shield

Knights can combine a two-handed melee weapon with a shield. This exception applies to Knight, Elite Knight and Knight Supremo.

Skill requirement

The sword, axe or club skill used by the weapon must be at least 80% of the combined weapon and shield weight, rounded up.

Frontline growth

Knights gain the most health and capacity per level, train melee and shielding efficiently, and keep their 1400 ms attack rhythm with this setup.